Dragon
Quest Heroes 2 was one of the games available in the release of Nintendo Switch
in Japan March 3rd, Square Enix has even put a free Demo in the eShop. Many
people decided to publish a lot of gameplay videos, and some have even got the
idea to compare the different versions of Dragon Quest Heroes II (Switch,
PlayStation Vita and PS4). Here is a detailed video from Digital Foundry, which
presents a graphic comparison (Switch vs PS4), a framerate test (for all the
versions) and a comparison between the handheld and docked modes of the Switch:
Just as
expected from the first videos of Square Enix and Nintendo, the Switch version
is less fluid than the game on PS4. We can notice it during the fights, where
the game runs at 20 fps in the Switch (sometimes, the game reaches the 30 fps),
against 60 fps at most in the PS4 (there is also some unusual drop at 30 fps,
but generally the game runs at 50-60 fps). On PS Vita, the game seems to be
a little fluid than on Switch, but is similar to it.
We notice
also that the slowdowns arise mainly when playing in the handheld mode. On
docked mode, the game runs smoothly, but less than on PS4. Thus, we can think
that the developers didn't have the time to adapt correctly Dragon Quest Heroes
I-II (and especially the II) on Switch, but it is always possible to bring
patches which provide slightly the fluidity. For an eventual release of the
compilation in the Occident, Square Enix and Omega Force could also improve
various aspects, which have already happened with the international editions.
In the
presentation of the Nintendo Switch Experience 2017, it was clear that the game
endured a downgrade on the Switch. This is a picture of the PS4 version:
Here is the
picture from the Switch version, practically similar (from the presentation
Nintendo Switch Experience 2017 where Tomokuza Sugita test the game):
Another
picture comparing the game on PS4 (up) and on Switch (down):
There is a
lack of visual effects for the Switch, like the particles effect. The
brightness is dimmed as well, likewise for the textures and the environments
have less polygons.
stimadcontbo Ana Brown https://wakelet.com/wake/3ZoF98VRCcG5XF1JH6Zie
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